This can be activated by inserting asterisks (*) to the source name – e.g. The wildcard refers to the practice of applying a material to several parts using the source name. You can find the original material name in the properties of the selected part below the Scene Tree. the name they had when the part was imported from the CAD file. If your models have been colored consistently, the source material may be the way to go.Note that the Material Template applies to the original material names of the parts – ie. Material – This will make the naming of the parts less important and apply materials based on the source material.parts with Holder in the example to the left. Part – This method will apply materials based on the names of the parts, so it requires that the naming of the models are consistent – You can use wildcards to target parts that are named alike e.g.You also have to choose whether the template should apply materials based on part name or original material name. Manual – An empty template is created and you can add template rules manually.Only parts that have a KeyShot material will be recorded. Automatic – If a model is in KeyShot when you create a new template, the source and material names are automatically populated based on the material applications in the current scene.Two methods can be used in creating a material template, Automatic and Manual. Exposed Headless Scripting FunctionalityĬreate a new template by clicking on the add icon.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).Skip: if you can’t or don’t want to resolve the list of missing resources, you can press Skip and manually replace the resources.Remove all texture references: When you select this option, the dialog will automatically close and KeyShot will remove all references to missing textures in the scene.When all missing resources have been successfully restored, the dialog will automatically close and the scene finish loading.Repeat step 1-2 in the search process, if not all resources have been restored.KeyShot refreshes the links to any missing resources it can find in that folder, based on the name of the resources.When you have the folder located press Open.Click Search Folder and browse to the folder where the resources are located now.List: The list shows all the resources that KeyShot cannot find in the expected location.That way you don’t need to find and replace each resource manually. Here you can point to the new resource location. textures) are no longer available, in the location where KeyShot expects to find them, the Resolve Missing Resources dialog will appear. When you import/open a scene, where the scene-resources (e.g. Exposed Headless Scripting Functionality.
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